Sunday, May 3, 2009

Class suggestions

Overall, this class has been a totally excellent experience. It has opened my eyes to some services that I hadn't ever heard of, and let me know of some alternate uses or communities that are involved in technologies that I was already familiar. In particular, the realization that there really are uses for social media tools in the context of business and libraries has been a great boon to my education. I feel that now I will be able to effectively argue on behalf of emerging technology, as well as recognize when (and when it isn't) appropriate.

One suggestion I thought of was to have perhaps a unit on the forefront of social tools. This would, of course, change each time the class was taught, but there are services out there that come and go and push the boundaries. We have talked mostly in this course about established services that have demonstrable positive effects for the context in which we examine them. Including some questionable or unproven technologies would provide a chance to apply some critical thought as to the merits or frivolity of something new, as well as provide a perspective on the sheer amount of these things that are out there.

Overall, the main wiki delivery worked for me, as did communication over Twitter, since it is easier to "check in" on Twitter than on IM, which requires a little more synchronicity. Thank you for not including much discussion on the eCollege message boards. I can't stand those things, how they reload every time you try and look at a thread or message.

One way to potentially increase communication would be to put the Social Networking unit a little earlier in the course. Or first, even. That way we all could have established a profile, gotten to "know" each other and begun sharing resources and conversation. Besides what better introduction to Web 2.0 is there at this point than facebook?

Thanks for the great class.
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The (mis)adventures of Dewey Lefevre

I was excited about Second Life. Hadn't ever used it, saw some potential in the way that folks in the library speak about its use and positive presence. I also think it helps people who maybe are shy, or nervous, around others to interact in a way that they feel more comfortable. But what a trying experience it is just to do anything in Second Life! My user experience was so negative, that I am having an honest moment of confusion trying to decide how anyone uses it.

I can't figure out the hang up. Essentially, Second Life just wouldn't run in an enjoyable way for me at all. Frame rates around 10fps or less, graphics taking 30 seconds to load, bugs in clicking buttons, it crashed twice for no reason...

Allow me to elaborate. My computer is new. MacBook, 2.4GHz dual core, 4GB ram and a fairly decent graphics card (according to their promotional materials, a very very good graphics card). There is just no reason for me to be getting that kind of performance from a piece of software. And I just keep thinking, if my computer won't take it, what does everyone do? Deal with horrid polygonal graphics and slow frame rates? For me, it just reminded me of trying to play new computer games on the old 486 we had when I was growing up. Frustrating.

That aside, I did take the time to craft a rather dumb "look" for myself and battled with how to actually remove some clothing that I had inexplicably worn from my inventory. For a while there I had two hairstyles and two shirts on because I couldn't find any sort of "reset" button. Then I transported to Info Island, but there was no one around to talk to so I just sort of wandered around, reading info cards and waiting for billboards proclaiming an Edgar Allan Poe reading to come into focus.

Perhaps it is better when there is something to interact with. But the idea of spending hours in a world that can't even replicate a decent brick texture on the side of a buliding in under a few seconds didn't excite me very much. I think I'll stick to instant messaging.

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Wednesday, April 29, 2009

More on Johnson

If everything "bad" is indeed good for you, what does this mean for the world of Libraries and/or Educational organizations?

I think the answer to this question is that libraries and information organizations of all kinds need to begin the agonizing process of embracing and encouraging what may be considered non-traditional behavior in their institutions. Google has long kept their employees happy by providing free food and unlimited ping pong (among other things). Even though that is not exactly the same idea, the point remains that sometimes encouraging playful and otherwise "unorthodox" behavior can be a boon to an organization instead of corrupting it as may be feared.

An obvious example of this in the library is the use of video games to drum up an audience for some programs. Recently, of course, there were some issues with librarians playing games at work, and the jury is still out on the acceptability of that situation, but the point remains that designing programs around video games for patrons does provide a certain incentive for an audience that may not normally be motivated to visit. Or, provides a new outlet for participation for active library users that are looking for something new to try.

Of course there are right ways and wrong ways to handle a situation that deals with issues like whether or not to play pool at the office, or spend a day filming a YouTube video about your library's new Rock Band setup. Perhaps their hearts and thumbs were in the right place, or maybe that was indeed a waste of resources. Either way, I think the potential within the library to transform some bad things into good ones, and maybe sign up a few new library cards in the process.
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Tuesday, April 28, 2009

Sophisticated Stupidity

From what you've read, is Popular culture (games, tv, film) just a method to "sophisticatedly deliver stupidity"?

The ideas that Johnson presents in his book "Everything Bad is Good for You" are indeed interesting, and help to relieve some of the guilt that I expereince every time I get lost in yet another episode of A Shot at Love with Tila Tequila (yes, I did watch most of that show's first season, and, yes, it was entertaining to watch 15 idiots run around screaming. Made me feel like a good person, in comparison). Arguing that contemporary audiences not only tolerate but crave complicated and "textured" narratives in their popular culture consumption is a warming, if somewhat problematic, thought.

Sometimes, and this is particularly noticeable with the never ending list of "reality" television programs, it does seem like a true glut of ridiculous stupidity, and moreover their delivery hardly ever even seems to be "sophisticated." And so it is comforting to find a savior in Johnson, who argues that there is in fact a silver lining behind the reality show cloud. Or at the very least, can offer us support to spend the extra money on HBO just to get that Sunday night drama.

However, one issue that Johnson brings up is multiple threading. He argues that many threads in the story lines of television series like the Sopranos, are complicated and are a unique way of presenting content that enhances viewer engagement with the storyline and characters. I am tempted to argue, or at least mention, however, that this may also be a product of internet age's effect on how much attention focus we as a culture can muster.

There was an article last summer in the Atlantic Monthly entitled "Is Google Making Us Stupid?", the premise of which is that the quick bite- (byte-) sized information content that we are accustomed to on the internet is actually changing our brains, and affecting our ability to process long and in-depth information. We seem to be shrinking away from the lengthy newspaper article, and instead digesting many articles in quick snippets (take, for example, CNN.com's bulleted "Story Highlights" present at the top of their already brief articles).

Perhaps the multiple threading that we encounter in more complex TV shows these days is not a boon to our grey matter, but rather the only way that television producers can handle presenting complex content to a nation of bite-size information eaters and so-called "horizontal" Google searchers. They can't keep us focused any other way.

I should clarify that this is just speculation, and I do agree with Johnson that modern media is providing an intellectual stimulus in many ways, and that shows like the Sopranos are head and shoulders above some trite TV of the past. But it is worth being a little more critical of the nature of that information, and how we as a culture process it. After all, somebody once thought (or still does) that those things were bad for us for a reason, and it is worth it to keep that in mind, at least until you click on the tube.
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Which console for my library?

I think, hands down, I'd have to go with the Nintendo Wii on this one. No contest. PS3's are ridiculously expensive and have hardly any good games (except for Grand Theft Auto, which, of course, you can't exactly promote within your library) and the Xbox just sort of seems to me to be the type of gaming machine that encourages long-term single player experience. Of course, you can go online and frag your pals in Call of Duty (ahem, CoD, excuse me) but it isn't very conducive to in-person team play.

Enter Nintendo Wii. The machine is worth buying for several reasons in the library. Not only is it comparatively inexpensive, but so many of its games are designed for in-person collaborative or competitive play. Where in Xbox live you scream at people through a headset, with the Wii you interact in a way that is unusual for a video game experience. It also has an image, because of its uniqueness, that is parent friendly. When mom and dad want to go play tennis with the neighbors, how can they say no to sending the kids off to the library (of all places) to do the same?

I guess I was supposed to talk about the research aspect, and considering the pros and cons of each system a little more in this post. But it just seems to me to be a no brainer here. The cross-demographic appeal and collaborative play elements of the Wii just seem to me to trump anything else a Playstation might have to offer. And if you're looking for that more traditional, video game-y, single player experience, there's still just no match for Mario.
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Sunday, April 26, 2009

Screencast best practices

Now that we have completed a couple screencasts, I have noticed several things that I do as a computer user that don't bother me because normally, I am the only one looking at my screen. Audio in screencasts is another challenge, especially in Jing where there is no redo.

Like I said, I noticed in the last screencast I made on MySpace, that I scroll the page up and down sort of aimlessly a couple of times. This I just do I guess, when I am trying to get a sense of something, or perhaps it is just a nervous tic. Another common thing I do while reading online is highlighting text, sort of at random. The situation where I noticed these things happening in my screencast, I was explaining a point, and there was nothing specific to do visually with the screen at that moment. In this situation, it is much better to resist the urge to move the cursor aimlessly or scroll the screen. Viewers are listening, make your visual screen movements have a purpose.

Another thing I just noticed while making my screencast for Hapland, is that you have to be careful about the audio. I ran into this problem when recording a series of instructional screencasts at my last job. Because you are speaking into a microphone while doing something else, it is easy to get lost or just not describe what you are doing to the fullest effect. This leads to unnecessary "um"s and even, God forbid, me sniffling because of this cold I seem to have developed. If Jing would let me edit that audio, boy would I.

The point is, practice your lines, or write a script to follow. If you can edit audio, take out your swallows, awkward missteps, and any other oddities. Writing in mouse cues as well can help with my first point. You have to remember that you're not the only watching anymore.
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Hapland

Hapland is a great and really hard puzzle game, where you interact with a strange cartoon world by finding and clicking on different objects. As you make certain things happen throughout the world, the things that become possible or impossible shift and change. There is a correct path, but it takes good timing and some pretty serious perseverance. It is fun, or at the very least, absorbing. I found it last term at www.onemorelevel.com. Screencast after the jump.

Hapland screencast.
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Friday, April 24, 2009

Ning

I have always been a little curious about the rise of Ning. For me I guess I just don't see the utility in a way that is fruitful beyond just having yet another tool. I know that there are social benefits to interaction in Ning that go beyond just normal wiki collaboration and that that is something can could be desirable in some instances. However, Ning for me walks the thin line between useful innovation and a mashup of content already in use in other ways by its potential users.

In a work environment, I think it could be handled in a way that could be most fruitful. I see work users as more willing to take on another service because it is "for work." It also could be more useful to encourage a work atmosphere "away from the desk," so to speak. A place to contribute to work online, or share ideas in a way that has a little more utility than, as I mentioned above, a wiki or collaborative document.

Casual potential users like myself may have a harder time adopting because they are already using facebook, delicious, instant messaging and Twitter (or whatever else suits your fancy). I suppose my parenthetical shouldn't be. The point is that users will decide for themselves what services they find useful and fulfilling. If a Ning network is exactly what you are looking for because a facebook group just isn't enough, then by all means, don't let my grump get in the way of that experience.
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Boyd readings

Boyd's writing was very enlightening to read, I thought. First of all, it was intersting to see the world of social networks broken down and explained in a rational and methodological way. Moreover, the social impacts of this new style of technological interaction, which are indeed present and undeniable in a colloquial sense, need to be explained in a way that is digestible by many people. It was great reading both her blog post on the social strata delinieated by Facebook and MySpace, and it was even more enlightening to read the response that she posted subsequently in which she addressed the critical (and otherwise) reponses that that blog post generated.

Understanding how social networks impact society is a fascinating topic for me, becuase it would be so easy to dismiss social media as a whole, or part by part, as a fad. In spite of the transitory nature of many individual services, it is clear that interaction mediated by social computing can no longer be viewed in that sense (even though it continues to be by some).

It is imperative now for research following Boyd's methods to be continued, if only to explain or at the very least identify how people are interacting in the new social milieu online. Because it is becoming such an essential part of life for so many (myself included) it requires study if the mandates of sociologists and psychologists and computer scientists (and philosophers and semioticians, not to mention librarians) everywhere are going to be fulfilled.

I have sensed the social boundaries surrounding the division that Boyd highlights between MySpace and Facebook. Though I guess I don't feel that I would have fit entirely into the category that she places around hegemonic teens (or would have when I was a teenager), the demarcation lines she draws are at most problematic, but at the least revealing or enlightening. Taking her post with the large grain of salt that she offers before the first paragraph, the importance and relevance of her writing can be understood.

For librarians in particular, understanding the modes and venues for teens' and young adults' online social lives is required to plan and create effective and safe programming that encourages social behavior, while creating boundaries that can ensure safety and positive outcomes from social networking. Not "getting" what is happening for teens online may lead to a withdrawl from the generally positive nature of social netowrking, and lead to harmful or risky behavior. I believe that it is within the mandate of librarians to ensure unfettered access to information, but it is resonable and should be expected that librarians can at a minimum make known and encourage the benefits of that information that can lead its fulfilling use. Without that, the library is just a building with free internet.
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Sunday, April 19, 2009

Social Networking and "sticky" content

The key to any social network making themselves "sticky" is that they need to create a unique product. Alternatively, they need to isolate their user group so that you can only access certain people using this one specific product. A social network or Web 2.0 tool may do both of these things, and those are perhaps the most successful. Anyone can have a forum on a specific topic that wants users to come back to get the right content, but without either making it unique or trapping those users, anyone else could do it, too.

Take Facebook for example. They grew in popularity and stickiness by first creating a social network for college students. They succeeded in being the "place" to be for college kids, and, by limiting their membership created a feeling of uniqueness around their product. By college kids, for college kids. Even though that no longer holds, the unique character of the facebook brand, combined with their limited data portability (try pushing your facebook status updates to Twitter, instead of the other way around...), makes them a super sticky product. I can't think of anywhere else that I can check up on the relationships of people I knew from fourth grade.

MySpace is another good example of this. The uniqueness of MySpace lies perhaps in its catering towards musical endeavors. Facebook is a personal brand, MySpace has found its niche in presenting musical content automatically, making it a commercial brand. What other product allows an automatic music player to bombard visitors against their will? Not saying it isn't annoying, but it works. And it has stuck.

Twitter, too. Their uniqueness is in the format. "Microblogging" conforming to SMS standards so you can interact on the go. That data is portable, and you can find Twitterers elsewhere on the web: their homepages, blogs or social networks, but you can't find that unique content presented in that way without interacting with their Twitter profile.
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MySpace Screencast

I have been embroiled in learning how to do anything in MySpace for the last half hour or so. After spending way too long searching for how to update my status (hint: small update link right where it should be, I am just stupid), I decided I would record a small screencast on customizing your profile.

This way, you don't have to feel silly trying out all the different menu options like I did. Link.
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Saturday, April 11, 2009

My favorite videos

I identified two favorite videos that were produced by our class, but given the time constraints and lack of any actual equipment (or, at least, this is the situation I am taking for granted based on my own experience) I thought everyone did a really nice job.

I found jsscils598s09's videos to be my favorites. Reading Call Numbers was a fairly well-paced and practical explanation on LC Call Numbers, that I can see actually being put to good use in a library setting.

As for Laser Bugs, well, I just thought that was a clever use of old footage, and a great idea. I struggled with coming up for a good idea for my entertainment video and enjoyed this one quite a bit better.

Reading Call Numbers


LaserBugs


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Friday, April 10, 2009

Nambu: the screencast

I made a little screencast about a new Twitter client for the Mac called Nambu. Even if you don't have a mac, it's nice to know about some other ways than just the web view to see and interact with your Twitter profile. Grouping and searching your incoming tweets becomes almost essential, I find, if you want to move on from just following those of us in the course.

You can check out the screencast here. Some other popular (and cross-platform) Twitter clients are TweetDeck and Twhirl./span> Continue reading...

Sunday, April 5, 2009

Entertainment vs. Educational Videos

Do educational videos stand a chance vs. entertainment videos? Why/Why not?

It is difficult to say what exactly the separation between those two categories is, and therefore it is further complicated to answer this question. Take for instance, TED, a global lecture series that produces high-quality videos of most of their talks available for free online. Perhaps I am a huge nerd, but these videos are both entertaining, and in most cases, astoundingly educational. There is a special skill held by great educators that combines those two facets into all of their learning experiences.

YouTube is an incredibly popular search engine, not only for the funny things you can find, but also apparently for much more educational information. Though the two are often separate, there is no inherent reason that entertaining videos must win out over educational ones. If the educational videos are boring, well, then that seems to me to be a separate issue.

One example of a funny and educational video is the You Suck at Photoshop series. This is a very popular series of tutorials on how to use basic to advanced Photoshop features, but that are presented in such a way as to make them engaging and even have a narrative flow across the different "lessons."

Given the ease with which anyone can record and upload their own entertainment or educational video, the potential for the two to merge becomes stronger and more realistic every day.
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The class Flickr groups

Going back over our Flickr groups (scils598s09 & scils598s09-edexperience), I'm noticing quite a few nature pictures in the more social set, and a lot of desks and quite a few laptops in the ed-experience set.

No surprise there, I suppose, though it was interesting to see the variety of pictures in the social set. Some pets, though not as many as I would have expected. You see, I live in an apartment and can't have pets, so it seems like everyone I see has at least one. Also some wall art, and one art museum. The circus was perhaps the most delightful... haven't seen elephants doing that for quite a long time.
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Saturday, April 4, 2009

My How-to video

A little video on how to tune up your bike's rear derailleur. A good thing to know, especially if you're like me and hate clicky gears. A video like this one, and many more, have been done much better at Bicycle Tutor. Check them out if you want to become a gonzo bike mechanic.


Spring is here! Go ride your bike!
Or, check out my blip.tv show page.
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My "entertaining" video

Warning: this is just weird, and probably not particularly entertaining. But I suppose that is for you to decide.


Click the video above, or go here to see it on YouTube.
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Saturday, March 28, 2009

Advantages to podcasting

What are some advantages to an audio podcast over text-based presentation?

This post is in response to the above question, which was posed by the professor, Anselm Spoerri, in the course podcast here. My response, summarized after the jump, is available here.

What I see as the major advantages of the podcast are getting access to users who can feel overwhelmed by overly hyperlinked and visually "noisy" web presentation. These types of sites are common, and can often turn readers off. Another possible advantage (not mentioned in my response) is accessing users who are quite mobile, and like to have access to internet content while not necessarily being tethered to a device that can display web content. For example, commuters who hate morning radio would perhaps prefer this style of delivery.

If you can't tell (based on this rather lengthy explanation of my response) I am a very visual person, and express myself much better and more thoroughly though writing. I also prefer to digest information through reading and exploring web content myself, rather than having it explained aurally.

I suppose I would be remiss if, after my espousal of the importance of hyperlinking to content, I did not include the appropriate links here. The Sirsi/Dynix podcast can be found here (or the direct feed), and, for a good example of visual "noise," maybe you should check out this good reason to stay away from certain blogs.
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Friday, March 27, 2009

My first audio story

This ended up being a pretty weak story, mostly because I was testing out the software and trying out the editing. I don't want to ruin the ending, but lets just say it involves me as a child and a bicycle.

Here it is.
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Monday, March 23, 2009

2009 Shovers & Makers (nominate your bad self!)

Congratulations to me! I have been awarded an honorary student Shover & Maker award from the Library Society of the World.

From the About page:
No one knows what you have been doing all year as well as you do. No one knows what motivates you, what your professional passions are, why you work so hard on behalf of your patrons, clients or co-workers. So only you really know why you are a winner. Please write a quick profile of why you are a winner this year, and it will get published on this site.

So anyway, I won, but so did you. And you. Let everyone know at http://www.shoversandmakers.net/
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