Sunday, May 3, 2009

Class suggestions

Overall, this class has been a totally excellent experience. It has opened my eyes to some services that I hadn't ever heard of, and let me know of some alternate uses or communities that are involved in technologies that I was already familiar. In particular, the realization that there really are uses for social media tools in the context of business and libraries has been a great boon to my education. I feel that now I will be able to effectively argue on behalf of emerging technology, as well as recognize when (and when it isn't) appropriate.

One suggestion I thought of was to have perhaps a unit on the forefront of social tools. This would, of course, change each time the class was taught, but there are services out there that come and go and push the boundaries. We have talked mostly in this course about established services that have demonstrable positive effects for the context in which we examine them. Including some questionable or unproven technologies would provide a chance to apply some critical thought as to the merits or frivolity of something new, as well as provide a perspective on the sheer amount of these things that are out there.

Overall, the main wiki delivery worked for me, as did communication over Twitter, since it is easier to "check in" on Twitter than on IM, which requires a little more synchronicity. Thank you for not including much discussion on the eCollege message boards. I can't stand those things, how they reload every time you try and look at a thread or message.

One way to potentially increase communication would be to put the Social Networking unit a little earlier in the course. Or first, even. That way we all could have established a profile, gotten to "know" each other and begun sharing resources and conversation. Besides what better introduction to Web 2.0 is there at this point than facebook?

Thanks for the great class.
Continue reading...

The (mis)adventures of Dewey Lefevre

I was excited about Second Life. Hadn't ever used it, saw some potential in the way that folks in the library speak about its use and positive presence. I also think it helps people who maybe are shy, or nervous, around others to interact in a way that they feel more comfortable. But what a trying experience it is just to do anything in Second Life! My user experience was so negative, that I am having an honest moment of confusion trying to decide how anyone uses it.

I can't figure out the hang up. Essentially, Second Life just wouldn't run in an enjoyable way for me at all. Frame rates around 10fps or less, graphics taking 30 seconds to load, bugs in clicking buttons, it crashed twice for no reason...

Allow me to elaborate. My computer is new. MacBook, 2.4GHz dual core, 4GB ram and a fairly decent graphics card (according to their promotional materials, a very very good graphics card). There is just no reason for me to be getting that kind of performance from a piece of software. And I just keep thinking, if my computer won't take it, what does everyone do? Deal with horrid polygonal graphics and slow frame rates? For me, it just reminded me of trying to play new computer games on the old 486 we had when I was growing up. Frustrating.

That aside, I did take the time to craft a rather dumb "look" for myself and battled with how to actually remove some clothing that I had inexplicably worn from my inventory. For a while there I had two hairstyles and two shirts on because I couldn't find any sort of "reset" button. Then I transported to Info Island, but there was no one around to talk to so I just sort of wandered around, reading info cards and waiting for billboards proclaiming an Edgar Allan Poe reading to come into focus.

Perhaps it is better when there is something to interact with. But the idea of spending hours in a world that can't even replicate a decent brick texture on the side of a buliding in under a few seconds didn't excite me very much. I think I'll stick to instant messaging.

Continue reading...